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Wire Witch Violet
Continuing my brief exercise in running 4 characters through the sample adventures in Vice & Violence (part 1 is here) to get a feel for what, again, feels like an extremely well designed RPG that I can't just rope a group into trying out (yet) since the art is pretty intimidatingly porn-y, our group of newbie adventurers had just finished clearing out some dangerous feral undead from the home of some fairly well-to-do zombie, with the liason who hired them a bit curious what was up with the odd stockpile of spare parts. May as well explain this because it's pretty relevant to these quests, but every so often zombies call to swap out bits that are getting too rotten for relatively fresh ones to avoid going all mindless monster mode, and the plot of that first adventure deeply interested someone's staff not getting their allotment as someone was hoarding extra bits which ended up forming a hideous corpse ball to fight. The second dungeon is going to be a continuation of that, but first everyone needs to rest up and spend some of that reward money.
As I mentioned, the nuts and bolts of how the big sample city in the book is laid out are a litt
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